Fool Pathway
The Fool Pathway is one of the twenty-two Standard Pathways. It belongs to the Lord of Mysteries group alongside the Error and Door Pathways. The pathway focuses on divination, disguise, trickery, and fate manipulation. Its corresponding Pillar is the Sefirah Castle.
Sequences
Seer
Gains the ability to divine, read body language, and sense danger.
Clown
Enhanced agility, flexibility, and the ability to perform acrobatic feats. Can sense emotions.
Magician
Can manipulate flames, perform telekinesis, and create illusions through sleight of hand.
Faceless
Can perfectly mimic any person's appearance, voice, and mannerisms. Can steal faces.
Marionettist
Can control people as puppets and create marionettes. Enhanced manipulation abilities.
Bizarro Sorcerer
Can distort reality in bizarre ways. Commands strange and unpredictable powers.
Scholar of Yore
Possesses vast ancient knowledge and can manipulate historical events and records.
Miracle Invoker
Can invoke miracles and manipulate fate on a grand scale.
The Fool
A Sequence 1 Angel with authority over foolishness, trickery, and destiny manipulation.
Lord of Mysteries
The True God of this pathway, with complete authority over mysteries, knowledge, and the manipulation of fate.