Fool Pathway

The Fool Pathway is one of the twenty-two Standard Pathways. It belongs to the Lord of Mysteries group alongside the Error and Door Pathways. The pathway focuses on divination, disguise, trickery, and fate manipulation. Its corresponding Pillar is the Sefirah Castle.

Fool
God The Fool / Lord of Mysteries
Sephirah Sefirah Castle
Group Lord of Mysteries
View on Fandom Wiki →

Sequences

9

Seer

Gains the ability to divine, read body language, and sense danger.

8

Clown

Enhanced agility, flexibility, and the ability to perform acrobatic feats. Can sense emotions.

7

Magician

Can manipulate flames, perform telekinesis, and create illusions through sleight of hand.

6

Faceless

Can perfectly mimic any person's appearance, voice, and mannerisms. Can steal faces.

5

Marionettist

Can control people as puppets and create marionettes. Enhanced manipulation abilities.

4

Bizarro Sorcerer

Can distort reality in bizarre ways. Commands strange and unpredictable powers.

3

Scholar of Yore

Possesses vast ancient knowledge and can manipulate historical events and records.

2

Miracle Invoker

Can invoke miracles and manipulate fate on a grand scale.

1

The Fool

A Sequence 1 Angel with authority over foolishness, trickery, and destiny manipulation.

0

Lord of Mysteries

The True God of this pathway, with complete authority over mysteries, knowledge, and the manipulation of fate.